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You have to check out the
pages by Adam J. Wilt. adamwilt.com. He has just about anything you want to
know about professional DV. This is just a taste.
last updated July 2011.
Contents
Contents
Introduction
The Panasonic AG-DVX100A is a DV camcorder offering 60i, 30p, and
24p image capture (a 625/50 version, the DVX100E, offers 50i and
25p).
It's under US$4000. Aside from the $5000 Canon XL2, the next
lowest cost 24p video camera is about US$19,500: the Panasonic
AJ-SPX800.
With its introduction the DXV100, and its successor the DVX100A,
instantly became the hot cameras for indie digital
filmmakers. The 24p-capable Canon XL2 only adds to the
excitement. As a result there's a lot of hype, hysteria, and FUD
(fear, uncertainty, doubt) about them and about 24p production in
general.
I'll try to navigate through the hype, hysteria, and FUD to
provide factual material and rational analysis. I have the
original DVX100 and I can put it through its paces alongside a
Sony DSR-PD150 (the de facto standard in $4000 DV cameras) as
well as the DSR-500, a higher-end favorite among digital
filmmakers. I'll also try to use various post-production tools
and see what works, and how.
Note: I focus here on the Panasonic DVX100-series cameras, but
much of what I talk about applies to the Canon XL2 and to the
bigger 24p Panasonics as well.
Cutting to the chase: the DVX100 is a very good camera for its
price, even ignoring its 24p capability. Perfect? Heck, no. It
has all sorts of flaws and omissions, just like any other $4000
camera. But for what you pay, you get a lot; if you understand
both the strengths and the weaknesses of this camera, it can be a
very powerful production tool.
And the second-generation camera, the AG-DVX100A, is even better.
I've scattered comments on the 100A throughout.
The page is a stream-of-consciousness ramble through various
issues as I collect information and generate tests. Don't expect
a lot of organization or comprehensive coverage (and don't
bookmark anything here except the page itself; anchors come and
go).
Contents
The DVX100A (and
B)
The DVX100's successor, the DVX100A, was announced on 2003.11.19
at InterBEE (International Broadcast Equipment Exhibition;
Japan's own version of the NAB show) in Chiba City, Japan.
The day before the announcement I had a loaner pre-production
prototype in my hot sweaty hands, courtesy of Stuart English at
Panasonic.
I put it though its paces alongside my DVX100, and the full
review is currently available on DV.com (registration required: not too
onerous, and no, I haven't been spammed as a result. DV needs the
demographic data to justify ad rates to advertisers, that's
all).
Remember that this was a preliminary review based on a
pre-production camera. Some of the details may have
changed in production cameras, although little if anything
appears to have.
To summarize the changes made in the DVX100A as compared to the
DVX100:
- Video
-
- In-camera 16x9 using 4x3 CCDs; very good in progressive
mode
- More gamma and matrix settings; knee present in cine gammas;
more latitude (pix below)
- Adjustable knee in video gammas: auto, high, mid, and low
settings
- Adjustments for vertical edge enhancement and detail
coring
- New color matrices and changes in color rendition
- M.O.D. at telephoto reduced from over three feet to 1 foot 8
inches (i.e., from “50” to “37”
units)
- New prism for improved color reproduction; less flare
- Slow shutter speeds: as slow as 1/6 in 24p, 1/4 in 60i and
30p
- Audio
-
- Progressive
-
- Gain boost (to +12dB) and color bars in progressive
shooting
- “Focus assist” in progressive (auto-focus, but
slow!)
- Instantaneous switching between progressive and interlaced
modes
- Operations
-
- EVF DTL – peaking in the EVF and on the LCD to improve
focusability! Hooray!
- Zoom ring has viscous drag for much smoother manual
zooms
- Raised guards on audio pots and scene file dial
- Slower power zoom speed (30 seconds vs. 15 on my DVX100)
- 3 USER buttons instead of two, and two additional options for
those buttons
- VF readout of zebra setting when MODE CHK is pressed; high
zebra extended from 100 to 105 units
- “Marker” numerical exposure readout extended from
90% to 99%, with a center target zone for the spotmeter shown in
the marker
- More scratchproof EVF lens (I am told; I didn't test
it!)
- Color / B&W mode for EVF; more EVF and LCD
adjustments
- MODE CHK shows user button settings
- Improved lens cap
And what hasn't changed:
- The stabilizer still “clunks” when the camera is
shut off and tilted back and forth.
- The color saturation
patterning problem still exists.
- Same size, weight, lens threading, tripod socket, etc.: all
DVX100 accessories will fit the DVX100A.
- Same exposure responsiveness, manual controllability,
etc.
Delivery date? Shipping:
folks had them in their hot sweaty hands in January 2004, just as
Panasonic promised.
MSRP? US$3995. Reputable
dealeras have them as low as US$3500 (as of January 2004).
Is it worth getting a DVX100A model instead of a used or
discounted DVX100? The “plain old 100” is still a
mighty fine camera. I still have my 100, and I haven't even
begun to exhaust its
capabilities yet. I'll probably upgrade to a 100A at some point,
but it'll be driven by a specific job; I can't justify the
upgrade on its own merits unless those merits include significant
paying gigs, grin.
In late 2005, Panasonic announced the DVX100B. While the main
purpose of the B model was RoHS compliance (Reduction of
Hazardous Substances in manufacturing, required in the EU
starting in 2006), Panasonic squeezed in a few additional
improvements, such as sharper EVF and flip-out LCDs, true 16x9
monitoring, more remotely-controllable functions, and FireWire
scene file transfer. See http://www.dvxuser.com/articles/100b/
for
details.
What's the DVX100P?
What happened to the DVX100, no P?
Don't panic. They're the same thing. All the literature talks
about the DVX100, and that's what you order, but when the box
arrives it says DVX100P on it. The DVX100A, of course, is shown
as DVX100AP.
P stands for "Panasonic, North America"; it doesn't stand for PAL
the way it would on a Sony cam. If this were a 625/50 ("PAL")
camera, it would have the E (Europe) suffix instead of the P.
Contents
How is 24p
recorded? What's the difference between 24p and 24p
Advanced?
The camera can capture interlaced footage at 59.94
fields/second or 29.97 frames/second ("60i"), 29.97
progressive-scanned frames/second ("30p"), or 24
progressive-scanned frames/second ("24p").
The recorder (and indeed all the video I/O) runs at 29.97
frames/second, interlaced, all the time, regardless of what the
camera is doing.
When the camera is running in 60i or 30p, the incoming video is
placed into a frame buffer, compressed with the DV codec, and
written to tape and/or sent out FireWire. That same frame buffer
feeds the analog outputs, one field after the other. Whether the
images come in interlaced or progressive, every 30th of a second
– well, every 29.97th, but let's keep it simple for now
– an image gets written to the frame buffer, and an image
gets played out: two fields compressed as a frame for FireWire
and recording, and two fields sent out one after the other for
interlaced analog I/O.
24p is a bit more complex. [Of course, it's really
23.976p, the same way 30p is really 29.97p and 60i is really
59.94i, and even those numbers are approximations. When the
National Television Systems Committee added color to the existing
monochrome standard in 1953, they had to fudge either the picture
frequency or the audio subcarrier frequency by one part in a
thousand, to keep the color subcarrier from interfering with the
sound subcarrier. Sound won; NTSC pictures now run at 30 *
1000/1001 fps (and that number is exact), and
ensuing generations have had to struggle with the peculiarities
of drop-frame time code and resetting their master clocks every
day to account for drift. But I digress...] 24 does not fit so
cleanly into 30; for every four frames of 24p video that go by,
five frames of 30p (or 60i) video go by. Another way to look at
it is that 24 frames of 24p video have to be squeezed, stretched,
and mashed into 60 fields of NTSC-compatible video; that's four
frames of 24p per ten fields of 60i.
There are several ways to do this; the AG-DVX100P and AJ-SDX900
offer two: 24p, which I call 24p Standard, and 24p Advanced.
24p Standard
utilizes the same 2:3 or 3:2 pulldown cadence long used to
transfer 24fps film to NTSC video. The first 24p frame is written
to two fields of 60i video, the next is written to three, the
next to two, and the next to three again, as shown in the
graphic.
This cadence offers the smoothest possible raw conversion between
the frame rates, and gives us the familiar judder of film
transferred to tape. There are a couple of things to notice about
it:
1) The "A frame" is defined as the only frame of 24p that
occupies exactly one whole frame of 60i video with no overlap
into adjacent frames.
2) The A, B, and D frames can be recovered by using two fields
from the same 60i frame. The C frame cannot be; it is split
across field 2 of the third (green) 60i frame and field 1 of the
fourth (magenta) 60i frame. In an intraframe-compressed format
like DV, that's an important distinction: the two fields of each
60i frame are compressed together, as a frame. If the two fields
are very similar, as happens in the red, yellow, and blue frames,
the compression uses a comparatively efficient "8x8 DCT" mode. If
the fields are very different, as happens in the green and
magenta frames when there's a lot of motion between the B, C, and
D frames, a less efficient 2x4x8 DCT is used, possibly leading to
more image degradation in those frames compared to their red,
yellow, and blue companions.
Furthermore, the original A, B, and D frames can be copied in
their compressed form from the 60i video data into a new 24p
data file, but recovering the C frame requires
decompressing the green and magenta frames and recompressing them
into a new, 24p DV frame. That puts the C frame a generation down
compared to A, B, and D.
If the 24p extraction tool uses white instead of superwhite codec
ranges, as Cinema Tools does, it will clip
whites in doing so – you really have to preprocess all
your footage prior to reverse telecine to pull superwhites and
saturated colors into range. Note that this is not necessarily an
indictment of such tools: codecs that run in a white-only range
instead of a superwhite range can eke a little bit more quality
out of the in-range image, at the expense of the out-of-range
data. However, if you're using the extended dynamic range that
superwhites give you in acquisition, it means you have to add
that extra processing step to pull your superwhites back into
range before converting to 24p, lest the conversion
hard-clip your C frames and remove that creative control from
your domain.
24p Advanced uses a
syncopated 2:3:3:2 pulldown cadence to stuff 24 frames into 60
fields. It's ever so slightly different in its playback; the
standard cadence of 2:3:2:3:2:3:2:3... evenly intersperses the
"short" and "long" frames, while 2:3:3:2:2:3:3:2... lumps two
"short" frames together followed by two "long" frames. The
difference is subtle, but can be seen on smooth pans or on
regular in-frame motion, like the passage of a train. In my
experience so far, about half the people looking at a 24p
Advanced clip can see that the motion is a bit different, and
half cannot.
But 24p Advanced isn't intended for making the 60i video look
like film; it's designed to allow the best possible recovery of
the original 24 frames. You'll note that all four original frames
can be recovered from self-contained 60i frames; the green frame
in 60i now contains the "extra" B and C fields and can be
discarded, since all the information for B is contained in the
yellow frame, and all the information for C is in the magenta
frame.
Extracting a true 24p clip from a 60i recording simply requires
copying the raw data for the red, yellow, magenta, and blue
frames into a new 24p file, skipping the green frame altogether.
No decompression or recompression is required, and all recovered
24p frames retain first-generation quality. No clipping or other
loss is incurred; you are still working with all your frames in
their first-generation glory in 24p.
Indeed, Cinema Tools goes one step farther: it gives you the
choice of either creating a new 24p file, or simply rewriting the
Quicktime frame pointers in the original file to skip over the
green frames! Rewriting the header is much faster (not that
Cinema Tools is slow in writing a new file), but your "new" 24p
file is about 25% larger than it needs to be, since it still
contains the discarded frames, and you can no longer go back to
that file and play it as a 60i file: Cinema Tools has no "undo"
for rewriting the frame pointers.
Contents
When to shoot 24p?
24p Advanced? 30p? 60i?
The general rule is to shoot 24p Advanced if you want to extract
the original 24 frames/second for a 24fps edit or film-out. Shoot
24p Standard if you are going to stay on video and edit at 30
frames/seconds (60 fields/second, i.e., plain ol' video at NTSC
frame rates), without extracting the original 24 frames into a
24fps timeline. In more detail:
Shoot 24p Advanced for:
- Post-production using tools that understand Advanced
pulldown. 24p Advanced footage can be turned into pure 24p
footage more cleanly than 24p standard footage, because every
frame in the pure 24p timeline is pulled from a whole frame in
the 24p Advanced footage, whereas the C frame in 24p Standard
footage is split across two different source frames as discussed
above.
Shoot 24p Standard for:
- Getting the “film look” on video when you're
staying on video and editing at 29.97.
- Intercutting with film transfers also using 3:2 pulldown, and
staying on video at 29.97.
- Working with traditional film-on-tape tools that understand
3:2 pulldown, but not 2:3:3:2 advanced pulldown, when you
need to extract the 24p footage for true 24p processing.
Shoot 30p for:
- Getting true progressive pictures with a 30 fps frame rate,
as when pulling stills for motion analysis.
- Working alongside Canons and older Panasonics in Frame Movie
Mode, when you want to match their motion rendering.
- You want the slightly "filmic" motion of 30p, but don't want
to go to 24p, and you aren't concerned about ever going to film
or converting to PAL.
Shoot 60i for:
- Anything that you want to use as plain ol' video at NTSC
frame rates: in 60i, this camera makes pix that look (from a
motion-rendering standpoint) just like the pix from any other
video camera.
- In other words, use 60i for everything that isn't supposed to
“look like film” and doesn't need progressive
scan!
Again, these are general guidelines, not firm rules. However, I
will state one fairly firm rule: never use 30p if you
think you might go out to film or convert to PAL. In these cases
stay with 60i or use one of the 24p modes. DVFilmin Austin says they'll give
you good looking 24fps film outs from 30p footage, but it's much
harder to do so and get clean motion, and even DVFilm recommends
against it. I don't know any other film-out place that will even
try.
Contents
16x9?
The DVX100 is 4:3 only, although it has a built-in letterboxing
mask leaving about 372 scanlines (NTSC) shown: a bit taller than
the 360 lines of true letterboxed 16x9. Panasonic had a firm
target of US$4000 or less, and built-in 16x9 would have broken
the bank.
The DVX100A adds a digital squeeze mode; in progressive it's as
nice as a 360-line “upconversion” can look, although
in interlaced I'd rate it very slightly worse than a PD150's
built-in 16x9. Pix in my review on dv.com.
Panasonic's own 72mm 16x9 anamorphic adapter, the AG-LA7200G, is
available with a list price of US$940 and street prices around
$750-$850. It's compact (2.5 inches / 6.5cm long) and lightweight
(under a pound / .43kg). In my work with it to date, I've been
quite pleased. It's fully zoom-through without vignetting, and
usable at full aperture at wide angles. As you zoom in, you'll
need to stop down (also as you focus closer); I've made a
chart
mapping the combinations of zoom, focus, and iris necessary to
retain critical sharpness. At wide angles (and I mean
wide: the adapter widens the existing 4.5mm wide angle by
about 33%!) there's some barrel distortion visible (though no
more than the un-adapted lens shows; the adapter adds none of its
own), but it's not so bad as to be unusable for most purposes. At
6mm the lens is quite rectilinear with or without the
anamorphic.
The adapter has a .5 inch / 1.2cm fixed "shorty" lens shade,
really more of a rim to protect the front element from scratches
if the lens is set face-down on a table. The front of the adapter
is not threaded for filters nor is it fitted for accessories, so
adding a matte box / filter holder on support rods is probably
the way to go (see below).
Given the extreme depth of field at wide angle, I'd be tempted to
interpose any really necessary filter between the camera and the
adapter to avoid showing too much dust in the picture, and leave
the rest of the filtration for post. Before critical takes, I'll
zoom out, manually focus to MF14, and see all the dust on the
front glass in sharp focus. I then clean the lens with a
microfiber cloth while watching the monitor!
There may have been some quality-control issues on the initial
shipment of these adapters. Early adopters have reported two
problems: lenses fresh out of the box with dust between the
elements (which often shows up in the pictures since the depth of
field is so high), and a fragile lens coating that peels off (!)
when the lens is cleaned. I haven't seen either problem on the
four or five samples I've seen so far, and the one I bought is
internally spotless and undamaged by gentle cleaning.
Century Optics is
reportedly working on an anamorphic adapter. Optex is also said
to be developing a 72mm native widescreen adapter. The current
OpTex
adapter (distributed in the USA by ZGC) can
be fitted, but only works from 12mm to 45mm; any wider and it
vignettes. Street price on these 72mm native adapters (which
should also work on the Canon XL1) will probably run between
US$1500 and $2000.
There is some concern that the lens front on the DVX100 may not
be sturdy enough to support the big adapters and that support
rods may be needed. A support rod adapter will of course add to
the cost, but the upside is that, if properly designed, the rods
will accept standard cine accessories, and CineTech and others now
offer clamp-on lens adapter rings for follow-focus controls that
ride on standard 15mm rods, as on this PD150.
Read on...
Introduction
The Panasonic AG-DVX100A is a DV camcorder offering 60i, 30p, and
24p image capture (a 625/50 version, the DVX100E, offers 50i and
25p).
It's under US$4000. Aside from the $5000 Canon XL2, the next
lowest cost 24p video camera is about US$19,500: the Panasonic
AJ-SPX800.
With its introduction the DXV100, and its successor the DVX100A,
instantly became the hot cameras for indie digital
filmmakers. The 24p-capable Canon XL2 only adds to the
excitement. As a result there's a lot of hype, hysteria, and FUD
(fear, uncertainty, doubt) about them and about 24p production in
general.
I'll try to navigate through the hype, hysteria, and FUD to
provide factual material and rational analysis. I have the
original DVX100 and I can put it through its paces alongside a
Sony DSR-PD150 (the de facto standard in $4000 DV cameras) as
well as the DSR-500, a higher-end favorite among digital
filmmakers. I'll also try to use various post-production tools
and see what works, and how.
Note: I focus here on the Panasonic DVX100-series cameras, but
much of what I talk about applies to the Canon XL2 and to the
bigger 24p Panasonics as well.
Cutting to the chase: the DVX100 is a very good camera for its
price, even ignoring its 24p capability. Perfect? Heck, no. It
has all sorts of flaws and omissions, just like any other $4000
camera. But for what you pay, you get a lot; if you understand
both the strengths and the weaknesses of this camera, it can be a
very powerful production tool.
And the second-generation camera, the AG-DVX100A, is even better.
I've scattered comments on the 100A throughout.
The page is a stream-of-consciousness ramble through various
issues as I collect information and generate tests. Don't expect
a lot of organization or comprehensive coverage (and don't
bookmark anything here except the page itself; anchors come and
go).
Contents
The DVX100A (and
B)
The DVX100's successor, the DVX100A, was announced on 2003.11.19
at InterBEE (International Broadcast Equipment Exhibition;
Japan's own version of the NAB show) in Chiba City, Japan.
The day before the announcement I had a loaner pre-production
prototype in my hot sweaty hands, courtesy of Stuart English at
Panasonic.
I put it though its paces alongside my DVX100, and the full
review is currently available on DV.com (registration required: not too
onerous, and no, I haven't been spammed as a result. DV needs the
demographic data to justify ad rates to advertisers, that's
all).
Remember that this was a preliminary review based on a
pre-production camera. Some of the details may have
changed in production cameras, although little if anything
appears to have.
To summarize the changes made in the DVX100A as compared to the
DVX100:
- Video
-
- In-camera 16x9 using 4x3 CCDs; very good in progressive
mode
- More gamma and matrix settings; knee present in cine gammas;
more latitude (pix below)
- Adjustable knee in video gammas: auto, high, mid, and low
settings
- Adjustments for vertical edge enhancement and detail
coring
- New color matrices and changes in color rendition
- M.O.D. at telephoto reduced from over three feet to 1 foot 8
inches (i.e., from “50” to “37”
units)
- New prism for improved color reproduction; less flare
- Slow shutter speeds: as slow as 1/6 in 24p, 1/4 in 60i and
30p
- Audio
-
- Progressive
-
- Gain boost (to +12dB) and color bars in progressive
shooting
- “Focus assist” in progressive (auto-focus, but
slow!)
- Instantaneous switching between progressive and interlaced
modes
- Operations
-
- EVF DTL – peaking in the EVF and on the LCD to improve
focusability! Hooray!
- Zoom ring has viscous drag for much smoother manual
zooms
- Raised guards on audio pots and scene file dial
- Slower power zoom speed (30 seconds vs. 15 on my DVX100)
- 3 USER buttons instead of two, and two additional options for
those buttons
- VF readout of zebra setting when MODE CHK is pressed; high
zebra extended from 100 to 105 units
- “Marker” numerical exposure readout extended from
90% to 99%, with a center target zone for the spotmeter shown in
the marker
- More scratchproof EVF lens (I am told; I didn't test
it!)
- Color / B&W mode for EVF; more EVF and LCD
adjustments
- MODE CHK shows user button settings
- Improved lens cap
And what hasn't changed:
- The stabilizer still “clunks” when the camera is
shut off and tilted back and forth.
- The color saturation
patterning problem still exists.
- Same size, weight, lens threading, tripod socket, etc.: all
DVX100 accessories will fit the DVX100A.
- Same exposure responsiveness, manual controllability,
etc.
Delivery date? Shipping:
folks had them in their hot sweaty hands in January 2004, just as
Panasonic promised.
MSRP? US$3995. Reputable
dealeras have them as low as US$3500 (as of January 2004).
Is it worth getting a DVX100A model instead of a used or
discounted DVX100? The “plain old 100” is still a
mighty fine camera. I still have my 100, and I haven't even
begun to exhaust its
capabilities yet. I'll probably upgrade to a 100A at some point,
but it'll be driven by a specific job; I can't justify the
upgrade on its own merits unless those merits include significant
paying gigs, grin.
In late 2005, Panasonic announced the DVX100B. While the main
purpose of the B model was RoHS compliance (Reduction of
Hazardous Substances in manufacturing, required in the EU
starting in 2006), Panasonic squeezed in a few additional
improvements, such as sharper EVF and flip-out LCDs, true 16x9
monitoring, more remotely-controllable functions, and FireWire
scene file transfer. See http://www.dvxuser.com/articles/100b/
for
details.Contents
What's the DVX100P?
What happened to the DVX100, no P?
Don't panic. They're the same thing. All the literature talks
about the DVX100, and that's what you order, but when the box
arrives it says DVX100P on it. The DVX100A, of course, is shown
as DVX100AP.
P stands for "Panasonic, North America"; it doesn't stand for PAL
the way it would on a Sony cam. If this were a 625/50 ("PAL")
camera, it would have the E (Europe) suffix instead of the P.
Contents
How is 24p
recorded? What's the difference between 24p and 24p
Advanced?
The camera can capture interlaced footage at 59.94
fields/second or 29.97 frames/second ("60i"), 29.97
progressive-scanned frames/second ("30p"), or 24
progressive-scanned frames/second ("24p").
The recorder (and indeed all the video I/O) runs at 29.97
frames/second, interlaced, all the time, regardless of what the
camera is doing.
When the camera is running in 60i or 30p, the incoming video is
placed into a frame buffer, compressed with the DV codec, and
written to tape and/or sent out FireWire. That same frame buffer
feeds the analog outputs, one field after the other. Whether the
images come in interlaced or progressive, every 30th of a second
– well, every 29.97th, but let's keep it simple for now
– an image gets written to the frame buffer, and an image
gets played out: two fields compressed as a frame for FireWire
and recording, and two fields sent out one after the other for
interlaced analog I/O.
24p is a bit more complex. [Of course, it's really
23.976p, the same way 30p is really 29.97p and 60i is really
59.94i, and even those numbers are approximations. When the
National Television Systems Committee added color to the existing
monochrome standard in 1953, they had to fudge either the picture
frequency or the audio subcarrier frequency by one part in a
thousand, to keep the color subcarrier from interfering with the
sound subcarrier. Sound won; NTSC pictures now run at 30 *
1000/1001 fps (and that number is exact), and
ensuing generations have had to struggle with the peculiarities
of drop-frame time code and resetting their master clocks every
day to account for drift. But I digress...] 24 does not fit so
cleanly into 30; for every four frames of 24p video that go by,
five frames of 30p (or 60i) video go by. Another way to look at
it is that 24 frames of 24p video have to be squeezed, stretched,
and mashed into 60 fields of NTSC-compatible video; that's four
frames of 24p per ten fields of 60i.
There are several ways to do this; the AG-DVX100P and AJ-SDX900
offer two: 24p, which I call 24p Standard, and 24p Advanced.
24p Standard
utilizes the same 2:3 or 3:2 pulldown cadence long used to
transfer 24fps film to NTSC video. The first 24p frame is written
to two fields of 60i video, the next is written to three, the
next to two, and the next to three again, as shown in the
graphic.
This cadence offers the smoothest possible raw conversion between
the frame rates, and gives us the familiar judder of film
transferred to tape. There are a couple of things to notice about
it:
1) The "A frame" is defined as the only frame of 24p that
occupies exactly one whole frame of 60i video with no overlap
into adjacent frames.
2) The A, B, and D frames can be recovered by using two fields
from the same 60i frame. The C frame cannot be; it is split
across field 2 of the third (green) 60i frame and field 1 of the
fourth (magenta) 60i frame. In an intraframe-compressed format
like DV, that's an important distinction: the two fields of each
60i frame are compressed together, as a frame. If the two fields
are very similar, as happens in the red, yellow, and blue frames,
the compression uses a comparatively efficient "8x8 DCT" mode. If
the fields are very different, as happens in the green and
magenta frames when there's a lot of motion between the B, C, and
D frames, a less efficient 2x4x8 DCT is used, possibly leading to
more image degradation in those frames compared to their red,
yellow, and blue companions.
Furthermore, the original A, B, and D frames can be copied in
their compressed form from the 60i video data into a new 24p
data file, but recovering the C frame requires
decompressing the green and magenta frames and recompressing them
into a new, 24p DV frame. That puts the C frame a generation down
compared to A, B, and D.
If the 24p extraction tool uses white instead of superwhite codec
ranges, as Cinema Tools does, it will clip
whites in doing so – you really have to preprocess all
your footage prior to reverse telecine to pull superwhites and
saturated colors into range. Note that this is not necessarily an
indictment of such tools: codecs that run in a white-only range
instead of a superwhite range can eke a little bit more quality
out of the in-range image, at the expense of the out-of-range
data. However, if you're using the extended dynamic range that
superwhites give you in acquisition, it means you have to add
that extra processing step to pull your superwhites back into
range before converting to 24p, lest the conversion
hard-clip your C frames and remove that creative control from
your domain.
24p Advanced uses a
syncopated 2:3:3:2 pulldown cadence to stuff 24 frames into 60
fields. It's ever so slightly different in its playback; the
standard cadence of 2:3:2:3:2:3:2:3... evenly intersperses the
"short" and "long" frames, while 2:3:3:2:2:3:3:2... lumps two
"short" frames together followed by two "long" frames. The
difference is subtle, but can be seen on smooth pans or on
regular in-frame motion, like the passage of a train. In my
experience so far, about half the people looking at a 24p
Advanced clip can see that the motion is a bit different, and
half cannot.
But 24p Advanced isn't intended for making the 60i video look
like film; it's designed to allow the best possible recovery of
the original 24 frames. You'll note that all four original frames
can be recovered from self-contained 60i frames; the green frame
in 60i now contains the "extra" B and C fields and can be
discarded, since all the information for B is contained in the
yellow frame, and all the information for C is in the magenta
frame.
Extracting a true 24p clip from a 60i recording simply requires
copying the raw data for the red, yellow, magenta, and blue
frames into a new 24p file, skipping the green frame altogether.
No decompression or recompression is required, and all recovered
24p frames retain first-generation quality. No clipping or other
loss is incurred; you are still working with all your frames in
their first-generation glory in 24p.
Indeed, Cinema Tools goes one step farther: it gives you the
choice of either creating a new 24p file, or simply rewriting the
Quicktime frame pointers in the original file to skip over the
green frames! Rewriting the header is much faster (not that
Cinema Tools is slow in writing a new file), but your "new" 24p
file is about 25% larger than it needs to be, since it still
contains the discarded frames, and you can no longer go back to
that file and play it as a 60i file: Cinema Tools has no "undo"
for rewriting the frame pointers.
Contents
When to shoot 24p?
24p Advanced? 30p? 60i?
The general rule is to shoot 24p Advanced if you want to extract
the original 24 frames/second for a 24fps edit or film-out. Shoot
24p Standard if you are going to stay on video and edit at 30
frames/seconds (60 fields/second, i.e., plain ol' video at NTSC
frame rates), without extracting the original 24 frames into a
24fps timeline. In more detail:
Shoot 24p Advanced for:
- Post-production using tools that understand Advanced
pulldown. 24p Advanced footage can be turned into pure 24p
footage more cleanly than 24p standard footage, because every
frame in the pure 24p timeline is pulled from a whole frame in
the 24p Advanced footage, whereas the C frame in 24p Standard
footage is split across two different source frames as discussed
above.
Shoot 24p Standard for:
- Getting the “film look” on video when you're
staying on video and editing at 29.97.
- Intercutting with film transfers also using 3:2 pulldown, and
staying on video at 29.97.
- Working with traditional film-on-tape tools that understand
3:2 pulldown, but not 2:3:3:2 advanced pulldown, when you
need to extract the 24p footage for true 24p processing.
Shoot 30p for:
- Getting true progressive pictures with a 30 fps frame rate,
as when pulling stills for motion analysis.
- Working alongside Canons and older Panasonics in Frame Movie
Mode, when you want to match their motion rendering.
- You want the slightly "filmic" motion of 30p, but don't want
to go to 24p, and you aren't concerned about ever going to film
or converting to PAL.
Shoot 60i for:
- Anything that you want to use as plain ol' video at NTSC
frame rates: in 60i, this camera makes pix that look (from a
motion-rendering standpoint) just like the pix from any other
video camera.
- In other words, use 60i for everything that isn't supposed to
“look like film” and doesn't need progressive
scan!
Again, these are general guidelines, not firm rules. However, I
will state one fairly firm rule: never use 30p if you
think you might go out to film or convert to PAL. In these cases
stay with 60i or use one of the 24p modes. DVFilmin Austin says they'll give
you good looking 24fps film outs from 30p footage, but it's much
harder to do so and get clean motion, and even DVFilm recommends
against it. I don't know any other film-out place that will even
try.
Contents
16x9?
The DVX100 is 4:3 only, although it has a built-in
letterboxing mask leaving about 372 scanlines (NTSC) shown: a bit
taller than the 360 lines of true letterboxed 16x9. Panasonic had
a firm target of US$4000 or less, and built-in 16x9 would have
broken the bank.
The DVX100A adds a digital squeeze mode; in progressive it's as
nice as a 360-line “upconversion” can look, although
in interlaced I'd rate it very slightly worse than a PD150's
built-in 16x9. Pix in my review on dv.com.
Panasonic's own 72mm 16x9 anamorphic adapter, the AG-LA7200G, is
available with a list price of US$940 and street prices around
$750-$850. It's compact (2.5 inches / 6.5cm long) and lightweight
(under a pound / .43kg). In my work with it to date, I've been
quite pleased. It's fully zoom-through without vignetting, and
usable at full aperture at wide angles. As you zoom in, you'll
need to stop down (also as you focus closer); I've made a
chart
mapping the combinations of zoom, focus, and iris necessary to
retain critical sharpness. At wide angles (and I mean
wide: the adapter widens the existing 4.5mm wide angle by
about 33%!) there's some barrel distortion visible (though no
more than the un-adapted lens shows; the adapter adds none of its
own), but it's not so bad as to be unusable for most purposes. At
6mm the lens is quite rectilinear with or without the
anamorphic.
The adapter has a .5 inch / 1.2cm fixed "shorty" lens shade,
really more of a rim to protect the front element from scratches
if the lens is set face-down on a table. The front of the adapter
is not threaded for filters nor is it fitted for accessories, so
adding a matte box / filter holder on support rods is probably
the way to go (see below).
Given the extreme depth of field at wide angle, I'd be tempted to
interpose any really necessary filter between the camera and the
adapter to avoid showing too much dust in the picture, and leave
the rest of the filtration for post. Before critical takes, I'll
zoom out, manually focus to MF14, and see all the dust on the
front glass in sharp focus. I then clean the lens with a
microfiber cloth while watching the monitor!
There may have been some quality-control issues on the initial
shipment of these adapters. Early adopters have reported two
problems: lenses fresh out of the box with dust between the
elements (which often shows up in the pictures since the depth of
field is so high), and a fragile lens coating that peels off (!)
when the lens is cleaned. I haven't seen either problem on the
four or five samples I've seen so far, and the one I bought is
internally spotless and undamaged by gentle cleaning.
Century Optics is
reportedly working on an anamorphic adapter. Optex is also said
to be developing a 72mm native widescreen adapter. The current
OpTex
adapter (distributed in the USA by ZGC) can
be fitted, but only works from 12mm to 45mm; any wider and it
vignettes. Street price on these 72mm native adapters (which
should also work on the Canon XL1) will probably run between
US$1500 and $2000.
There is some concern that the lens front on the DVX100 may not
be sturdy enough to support the big adapters and that support
rods may be needed. A support rod adapter will of course add to
the cost, but the upside is that, if properly designed, the rods
will accept standard cine accessories, and CineTech and others now
offer clamp-on lens adapter rings for follow-focus controls that
ride on standard 15mm rods, as on this PD150.
Read on...
Cine-Style
Accessories
Cine-style accessories are now available for the DVX100. 16x9 Inc
supplies a variety of standard Chrosziel accessories
that work well fitted to the DVX100, riding on 15mm rods. Century
Optics provides a
follow-focus gear that meshes with standard cine follow-focus
setups; it includes a white focus-marks scale. Chrosziel builds a
lightweight support rod system for the DVX100, part # 401-46,
MSRP US$385—as of July 2003, Abel Cine Tech sells it for US$327
(this price is for the camera plate with the rods; anything you
want to put onthe rods is an added cost, of course!). The
Chrosziel kit, including the 4x4 sunshade, currently works with
the stock lens and perhaps with the smaller lens adapters, but if
you use it with the LA7200 anamorphic adapter, you'll need to cut
back the short shade on the adapter to fit. ZGC offers this service for around
$150. The rig shown was seen at DV Expo East 2003 in Century's
booth.

It appears that CineTech (not the
same company as Abel Cine Tech!) now has both a camera plate with
15mm rods and a focus gear designed for the DVX100. CineTech kit
is more expensive, but it's premium stuff: cross-braces drilled
out for lightness; elegant wood focus knobs. CineTech offers a
large swing-out matte box with filter holders that should work
with most lens adapters; see the CineTech kit
fitted to a Sony DSR-PD150.
Jerry Kosan makes a nice selection of cine-style accessories
(matte box, follow-focus, handgrips, etc.) for the DVX100; his
XL1 accessories should work fine on the XL2, too. www.jbkcinequipt.com
CineTech, Hollywood Studio
Rentals, Moviola,
Band Pro, Abel Cine Tech, and other
film-equipment sales and rental houses are good places to look
for this stuff.
Does a follow-focus with focusing scale make sense? Certainly!
Once the DVX100 is powered up, calibrate the ring to infinity and
set the focus limits on the adapter ring; the focus will track
consistently from then on. As long as you don't turn it past the
limits, it will repeatably hit any marks you make on the white
focusing scale (at least if you don't spin the ring too quickly
or too slowly; but I have not been able to fool the zoom at all
in my tests).
(Thanks to Jeff Giordano at 16x9 and Jeff Lawson at
Abel Cine Tech for their help with the support rod
details!) Contents
Handling the
Zoom
Unlike most low-cost cameras, the DVX100 has a
mechanically-coupled zoom. Unfortunately the short throw of the
zoom ring (90 degrees from full wide to full tele) and its light
feel make it very sensitive to minor motions. It's quite
difficult to do a smooth, slow creep or to ease into or out of a
move with your bare hands. The DVX100A is much better in this
regard as it has enough viscous damping to allow a smooth manual
zoom–but a delicate touch is still required.
Normally one adds a zoom lever to mechanical lenses to smooth out
one's operations. There is a tapped socket on the zoom ring, but
it's very small and any lever threaded to fit would be in
constant danger of breaking off. What to do?
I took a piece of string about two feet (70cm) long and taped
each end to the zoom ring with small bits of gaffer tape, so that
it formed a loop around the lens.
With right hand on the tripod handle and left hand tugging gently
on the loop, I can now zoom slowly and smoothly. Because the feel
of the zoom is so light – there's so little drag –
all it takes is a gentle pull to turn the zoom ring. It looks
funny, but it works; it's hard to break off; and the price is
right!
The ZOE-DVX
zoom controller allows smooth, stepless zooming using the
camera's built-in motor, but it's limited in its slowest speeds
by the nature of the the DVX100's motorized zoom system (the
Varizoom
controller is almost certainly similarly constrained). Getting a
fully smooth motorized zoom that can cleanly ease in and out of
moves will probably require a gear-coupled external motor riding
on the support rods described above. Sadly, I know of no such
zoom controllers at present.
Contents
Focusing by the
numbers
The DVX100, like most servo-lens cameras, doesn't have an
engraved focus scale. It does, however, have a focus readout in
the viewfinder, which runs from 00 (near) to 99 (far) in
arbitrary numbers. Eric Petersen has posted a focus
chart on his site translating the numbers into both English
and metric measurements making tape-measure use practical with
the camera; sadly, the chart only lists focus numbers from 50
("50%") upwards. (The lower numbers are only available when the
lens is wider than full telephoto; the wider the lens, the more
near-focus points are available.)
I've found that focusing by the numbers in the finder works just
as well: Once I set my marks and memorize the numbers, I can
easily and repeatably return to them. If the LCD is flipped
around and folded back against the camera, a 1st AC or
focus-pulling assistant can use the numbers, too.
Contents
Why no colorbars /
gain-up / autofocus in progressive mode?
The DVX100A does allow colorbars, gain-up (to +12dB), and
“focus assist” in progressive, but the DVX100 does
not.
Why no colorbars? Only Panasonic knows... my guess is that
they're being generated in a part of the 60i pipeline bypassed or
disabled in progressive-scan modes. No, it makes no sense on the
face of it, but I've seen enough similar bizarre limitations in
IC designs that I wouldn't rule it out. Fixed in the DVX100A.
Gain up? Gain up in 24p was present in the prototypes if
the scuttlebutt is correct. Panny pulled it, they say, because
“all the filmmakers they talked to said they wouldn't use
it”. An iffy call perhaps (what about those documentary
shooters who need gain boost?), although the gain-up
chroma noise is such that I'm not sure I'd use it (remember that
noise is 1.4x worse in proscan because of single-row readout;
signal drops by half but noise drops only by one over the square
root of two).
Another reason I've heard from the Panny folks is that gain boost
screws up the Cine-like gamma computations. As Cine-like gamma
can be selected in interlace and the gain boosted with no more
than the expected deleterious effects of added noise, I find that
explanation puzzling.
I'm happy to report that gain-up on the AJ-SDX900 is available in
24p modes, and it looks very clean. The DVX100A allows it,
too.
Autofocus? Panasonic says that autofocus hunting is too
noticeable on the big screen and that's why they turned it off in
24p. I only wish the EVF were sharper so I could manually focus
with assurance (can I transplant my PD150's EVF? Or steal the CRT
off the DSR-500 or the AJ-SDX900? The DVX100A adds a peaking
function called EVF DTL that helps out considerably).
There's another reason, too, and this one is a killer. 24p
autofocus would run, at best, 2.5x slower in 24p mode than in 60i
mode, because its raw data is only coming in 40% as quickly. My
gut impression is that it'd be only marginally useful at best. If
Panasonic boosted the servo gain on it to try to improve speed,
it'd oscillate instead of settling down to a steady state.
The DVX100A allows autofocus in progressiven, though Panasonic
sensibly refers to it as “focus assist”. It runs much
more slowly in 24p than in 60i (about 1/4 of the speed!) so it's
really useful only for setting up on static subjects. When things
are moving, you still need to rack manually.
As it is, you can focus by the
numbers using the onscreen readouts (in scripted or other
controllable circumstances), so the problem is considerably
lessened outside of run'n'gun situations. When you have to focus
on the run, and there's no big, sharp monitor available, I find
it's much easier to focus the DVX100 with the flip-out LCD than
with the EVF. Size matters.
Gamma settings

Relative gamma curves for AG-DVX100
The DVX100 allows the selection of three different gamma
curves as shown (The DVX100A has several additional gamma curves,
to be posted in the future). The curves were derived by imaging a
horizontal luma ramp created in Photoshop and displayed onscreen,
and observing the camera's output on a waveform monitor while
changing between gamma settings. Thus the curves are relative to
one another: the exact curvatures and spacings of the curves
cannot be determined from such a test.
High and Low are variations on Normal and are useful in modifying
overall tonal balance without changing the way extreme highlights
are handled. A fixed knee at around 93% appears to be in effect
regardless of scene brightness, above which the tonal curve is
flattened somewhat severely to eke out as much highlight detail
as possible before clipping sets in, and to smooth the visual
transition from normal tonal rendering to the undifferentiated
flat white of severe overexposure.
The price one pays for the knee are a noticeable transition in
tonal gradients at the knee point, and some hue errors as colored
highlights are differentially compressed. These errors are common
to knee circuits and are not unique to this camera.
By comparison, the Sony PD150 appears to use a content-dependent
knee like the "Dynamic Contrast Control" on its big brothers the
DSR-300, 370, 500, and 570. The knee point on the PD150 seems to
vary between 80% and 100% depending on the amount of bright
elements in the scene, and the slope above the knee is less
harshly compressed, so the visibility of tonal gradient changes
and hue errors is somewhat less. However the effective latitudes
of the DVX100P and the PD150 are extremely close; the PD150's
lower knee point (at its maximal effect) is offset by its lower
peak compression.
Furthermore, while the Sony would seem to hold colors more
accurately as brightness is pushed above 100%, the Panasonic
appears to hold more luma detail: overexposed foliage on the Sony
holds its hue but "mushes out" any detail whereas the Panasonic's
rendering will bleach out more color but preserve more detail. In
practice I cannot yet predict which camera will make a more
pleasing rendering of a given scene; sometimes the Panasonic
does, and sometimes the Sony does.
Cine-like gamma does as little image-distorting processing as
possible, giving you the widest tonal scale it can without knee
compression or hue distortion. At first glance Cine-like images
look flat and a bit underexposed, but when watched in a darkened
room (as films are watched in theaters) they look highly
naturalistic and – dare I say it? – more film-like
than images shot with the other gamma settings.
The caveat is that there is NO highlight compression at all: the
tonal scale runs smoothly right up to 109% and then whacks right
into a flat white ceiling. Unless your lighting conditions are
well controlled, you will almost certainly have some highlights
in the image over 109%, and they may stand out as disembodied
pools of undifferentiated white. To fully exploit Cine-like gamma
requires you to handle these highlights yourself in post
production; you can't just leave them in, uncorrected, and let
the flattened knee of the curve smooth the transition between a
normal tonal scale and overexposure, because Cine-like gamma has
no such knee.
Improved latitude on the DVX100A:
The DVX100A has three different cine gammas, CINE-LIKE,
CINE-LIKE_D (dynamic range) and CINE-LIKE_V (video). All three
have knees. CINE_LIKE is for compatibility with the DVX100; think
of the other two as the counterparts to “film rec.”
and “video rec.” on the Varicam: similar, but with _v
boosting midtones, more like the normal video gammas do.
Here are some frame grabs that illustrate the differences:
 
 

All
images shot at f/2.8, 60i @ 1/60 sec, +6dB gain. Note that some
computer monitors (including many LCDs) crush shadows and can't
be adjusted to show them properly; look at these pix for
highlight detail and clipping and for overall gamma, not
shadows.
Matrix
settings
The camera has three color matrix settings:
Normal, Fluorescent, and Cine-like. Fluorescent boosts the reds
compared to normal, giving richer flesh tones under red-deficient
fluorescent lighting. Cine-like appears to boost all colors
equally, as if one left the camera in Normal but then increased
color saturation overall.
The A model adds “Enriched” to the matrices, and all
color renditions are a bit different. Descriptions and
vectorscope pix in my review at dv.com.
John Beale has some good
comparison pix for both matrix and gamma changes.
Strange noises
& Construction
When the camera is switched off or put
into VCR mode, parts of the lens assembly (possibly the optical
stabilizer or the focus mechanism) clunk loudly as the camera is
tipped back and forth. This is normal.
The autofocus motor makes a lot of noise as it locks in on a
focus point. You'll hear it through the built-in mics, and you'll
hear it by ear in a quiet room. It's noticeable because it's
intermittent and because most other cameras are quieter in this
regard, but usually the autofocus motor isn't much louder than
the zoom motor or the tape transport.
The camera's main casting is magnesium, which contributes to its
high strength-to-weight ratio. I was surprised to see the lens
barrel is part of the casting: on the finished camera I had the
impression it was plastic.
So far, my camera has held up solidly despite a couple of
inadvertent hard knocks, though one correspondent reports that
his flip-out screen was damaged when the tripod-mounted camera
was knocked over and fell on the floor.
Contents
Why do the DVX100
stills at 24p.com look so different?
Michael Phillips had enlargements of DVX100 frames posted at
24p.com (partially
available at archive.org; look at the differences in the red
patches on the GretagMacbeth chart images) using two different
pathways from DV to RGB: exports using the Apple DV codec, and
exports using the Avid XPressDV 3.5 codec. The frames look quite
different in terms of tonal scale and chroma edges. Here's why:
Gamma
The Avid DV codec decodes DV's Y'CrCb data to
RGB for display linearly. Apple's DV codec adds a gamma
“correction”!
Unlike every other DV codec I've seen, the Apple codec
gamma-corrects imagery to compensate for the difference between a
video display's 2.2 gamma and the Mac's standard 1.8 display
gamma. Apple does it so that what you see in on the Mac's screen
translates well to video and vice versa (unless, like me, you're
already running your Mac at 2.2 display gamma for working in
Photoshop and Illustrator, and with all the other video
codecs available!).
It makes side-by-side comparison between Apple DV exports and
other DV exports very difficult unless you
“uncorrect” the gamma in the picture prior to export.
It also means that you have to precorrect CGI (computer-generated
imagery) with a complementary gamma correction if you want that
CGI accurately portrayed on video when using Apple DV.
I should mention that the gamma change is bidirectional -- what's
done going from Y'CrCb to RGB is undone in the other direction --
so it won't accumulate over multiple compression cycles. But you
do need to take it into account when exporting from Apple DV to
other formats, or importing other formats into Apple DV.
I have lobbied for a prefs setting to enable/disable gamma
tweaking to no avail: the Apple DV codec has that built-in gamma
conversion (about 1.22 in one direction and 0.82 in the other)
and we just have to live with it if we want to use that
codec.
To correct material imported into Apple DV, try a gamma
precorrection of 1.228. To gamma-correct on export from Apple DV,
0.824 works pretty well (with a tip of the hat to Chris Meyer for these
numbers!).
Chroma Interpolation
The Avid exports show fairly smooth chroma
transitions, while the Apple codec clearly shows the
“steppy edges” in chroma that are the bane of DV's
existence.
This is not a bug in the Apple codec per se (although if you're
decoding to uncompressed for post work, it requires an extra
processing step; see below). There is only one chroma sample
horizontally for every four luma samples. The Apple codec outputs
a 4:4:4 RGB image by replicating each color sample across the
next three pixels; it does not try to smooth or interpolate the
data between samples.
The Avid codec applies a low-pass filter to the decoded chroma
data to more smoothly interpolate between samples (notice how the
saturation on any color patch starts fading out before the edge
of the patch is reached). As a result the Avid codec makes a more
pleasing RGB image on the 1st generation decompression, but if
carried through a couple of cycles the color will soften and
smear more than occurs with the Apple codec.
On the SDI capture (not currently posted, but it looked very much
like the Avid exports) there is also filtering &
interpolation going on, the details of which depend on how one is
getting the SDI signal from the DV original: the 4:1:1 to 4:2:2
conversion in the deck's hardware almost certainly interpolates
the chroma prior to output, and the 4:2:2 codec used in the NLE
may likewise low-pass or interpolate further to get 4:4:4.
[Generally speaking, the Apple DV codec is designed to preserve
the original 4:1:1 data as accurately as possible over multiple
generations. Compared to Avid, it hold more high-frequency data
in the luma, and better preserves the chroma – but it is
also more prone to “mosquito noise” compression
artifacts as a result of preserving the hard-to-compress detail,
and its RGB decodes have unsmoothed, steppy edges.
The Avid DV codec, by contrast, was specifically optimized for
the fewest compression artifacts and the most visually pleasing
picture, at the expense of some high-frequency detail. Compared
to Apple, its images often look “cleaner” in the
first generation, albeit a bit softer (look at the text on the
color-checker chart, for example). ]
If all you're doing is capturing via FireWire and editing in
DV25, the Apple codec in my experience holds more fine detail and
preserves the image better over multiple generations (but
compressing sharp-edged CGI requires more aggressive low-pass
filtering on input to avoid generating mosquito noise). However,
you will see the sharp-edged, unfiltered chroma on extracted
stills, just like the 24p samples show.
In such a case the Avid codec yields nicer stills, but you'll see
a progressive softening and blurring of chroma with each
generation – no big deal on 1 generation (and don't get me
wrong, the Avid codec is, along with Apple's, among the best I've
seen) but if you're going between an NLE and a compositing app
using DV25 compression as your intermediate [hint: don't do
this], or repurposing material from previously-edited DV material
on a new DV project, the softening from multiple passes can be
noticeable.
Remember, if you're going back out FireWire, the final decode and
associated chroma interpolation is done by the hardware codec in
the VTR, and the difference between the Apple and Avid codecs and
the way they interpolate chroma for RGB viewing is
irrelevant!
If, however, you're bumping up to uncompressed for editing and
output, you do want to perform some form of chroma
smoothing or interpolation upon initial decompression from
4:1:1 DV to 4:2:2 uncompressed. Likewise, doing a chroma-key in
DV without chroma smoothing is an exercise in frustration, and as
the 24p pix show, it's a useful thing to do before exporting
stills.
What to do? You can use a codec that performs the smoothing by
default (like Avid), or by choice (Matrox's software VfW codecs
let you switch chroma interpolation on and off), or use the Apple
DV codec and add a chroma-smoothing filter. I have one for Final
Cut Pro here.
But, I repeat, this is only useful/necessary if/when you're
bumping up to a higher-resolution format, exporting a still
image, or chroma-keying – it doesn't do you any good when
decompressing DV only to recompress to DV.
So it's a tradeoff, as it always is when going between higher-
and lower-resolution color spaces: preserve the low-res data
unfiltered, with the resulting visible artifacts in the
higher-res space, or smooth the data for better display at the
expense of multigeneration accuracy.
Contents
The chroma-patterning
problem
Close examination of DVX100 and DVX100A pix
reveal that highly saturated colors of a certain width, or the
edges of large solid areas of saturated color, show a
position-dependent variation in saturation. At approximately 60
positions evenly spaced across the screen, saturated color
details or edges will desaturate slightly. It's completely
unnoticeable on static images or in the interior of large colored
areas, but is revealed on edges and details in slow pans, as the
colors “pulsate” slightly.
I've got a sample clip here (loads in a new window). I took the
highlighted 72x48 pixel area from a slow pan past a bookshelf.
The arrows at the bottom of the clip show the position of each
four-pixel-wide DV chroma sample; the arrowheads at the top mark
locations of peak chroma saturation. The sample is twice normal
size, and the pixels were left as square, not resampled to
account for their original 0.9 aspect ratio. The source was
decompressed with Apple's codec (which does no chroma smoothing,
as described above) with a slight
horizontal chroma blur added to reduce chroma aliasing prior to
re-encoding to Sorenson3. The resulting image is very close to
what you'd see looking at a video output; the recompression for
the web has not added nor subtracted any substantial
artifacts.
As the sample shows, it's most visible in bright, saturated reds
and oranges. In practice, I'll see it most often in traffic
lights, orange traffic cones, backlit store signage, and similar
footage. It also shows up on strongly saturated greens and blues
(which has implications for chroma-key work) and is present on
less saturated colors as boosting saturation in the NLE will
show, but such errors are visible much less frequently than in
the bright reds.
How bad is it, really? I didn't notice it myself until I'd had
the camera for two weeks, and only then when I had the monitor's
saturation maxed out for a color test. Now I know what to look
for, though, I can see it in other pix both from my camera and
from others even on normally set up displays.
But to put it in context, the horizontal aliasing from a PD150
with the "sharpness" set to the default position or higher is
more immediately noticeable, to my eye at least, and I don't see
people getting upset about that.
I've shot a fair bit more with the camera since first seeing
saturation patterning, including many shots with bright reds in
clothing and in backgrounds. I'm pleased to say that the
visibility of the patterning is minimal or nonexistent on the
vast majority of things I've shot.
However it does affect chroma keying considerably, I'm sorry to
say; I would recommend against planning any detailed
chroma-keying with DVX100 footage without performing careful
tests first. Both the hue and saturation channels are affected by
60-times-across-the-picture fixed patterning, and keys depending
primarily on hue and/or saturation tend to show the pattern in
the edges of moving items. Luma keys, however, are excellent, and
chroma keys where luma is the primary edge-definer (chroma being
used only to differentiate similar tonalities in the foreground
and background) can be quite acceptable. Test, test, test!
[contents
Audio
/ video sync
While I was shooting some A/B comparisons using
a slate (filmmaker's clapstick, seen in the graphic at the top of
the page), I found that the audio on my DVX100 leads the video by
one frame in 60i mode. DVFilm reports that all 24P
Advanced footage has a 2 frame audio lead.
The audio advance is constant; it does not drift during a shot or
from the beginning of the tape to its end.
The audio advance happens during recording: my 60i DVX100 source
tape played back in a DHR-1000 with jog audio enabled plays the
“snap” of the clapstick a frame or two ahead of the
picture where the stick hits the slate. Capturing the clips into
a variety of NLEs confirms the one frame audio advance in 60i,
and up to two frames in the progressive modes.
Don't
panic! While this is annoying, it's not crippling,
and you can fix it in post (yes,
yes, I know: why should we have to fix it in post? Don't like it?
It's a free country; go get an HDC27 Varicam or F900 CineAlta
instead. It's only money, i.e., $65,000+ to buy or $1200+/day to
rent. Me, I'll just fix it in post). It's also mostly fixed in the DVX100A; see
below.
And if you're shooting 60i material, most folks won't even notice
it. It took me a couple of months to find it, and no one else
seemed to notice for about the same period of time. It ain't the
end of the world.
How is this possible? Consider that a frame's worth of video must
be buffered before it can be compressed and written to tape, even
in 60i. For audio to line up properly, it has to be buffered
(delayed) accordingly before it's multiplexed with the compressed
DV data. It appears that there is no audio buffer in the DVX100.
But this turns out not to be unique to the AG-DVX100! Read on...
(Don't care to read on? Cut to the
chase instead.)
Stuart English, VP of Marketing for Panasonic Broadcast, explains
it this way (as originally posted on 2-pop's
AG-DVX100 forum on 2003.01.10 and reprinted with Stuart's
permission):
[A]ll the DVX100's out there will
behave the same, they have the same audio / video sync
characteristic...
...[A]ll professional DV camcorders will most likely share this
characteristic of audio leading the video. We constructed an
electronic audio / video pulse test rig to verify that, and then
tested the following DVX-100, PD150, XL-1, GY-300. All except the
DVX100 (in 60i mode) have a one field advance between audio
relative to video. Based on our test, none have a zero field
advance as has been claimed...
Perhaps due to the characteristics of the frame output capable
CCD imager, the DVX100 in 60i mode has a two field advance
between audio and video. Yes, this is more, but it is something
that can be compensated for in an NLE application - just pick up
the audio timeline and bump it by 1 whole frame...
Why does the audio advance happen?
Unlike an analog tube camera (where the video lines are scanned
and recorded in real time, and the audio is recorded in real
time) CCD cameras accumulate charge over the duration of the
field (or frame)and then dump that charge at the end of the field
(or frame)into the DSP circuits which perform additional signal
processing.
Meanwhile the audio is still recorded in real time.
So the signal on tape is video delayed by at least one field, and
in the case of the DVX100 in 60i mode, by one frame. The only way
out of this is to add an audio delay circuit in to the camera
audio paths to add an equal amount to delay to the audio which
would put the audio and video in sync again on tape.
At the DV camcorder price level it is too expensive to include
such an audio compensation delay, the easiest solution in
practice is to slip audio in the NLE if it is causing any
annoyance.
Regarding people's comments about "my camcorder is in sync" -
there are other factors at work that can bias observations for
example- Sound travels much slower than light. Zooming in on a
subject 16ft away from you the video arrives approx 16ms earlier
than the audio - that's one field time. 32 ft is two field times.
So audio on tape might seem to be in sync, or even have the audio
follow video. But if you put a mic on that person, and line
recorded the audio, it wouldn't be in sync, it would lead
again.
b) If you watched your footage on an LCD or plasma monitor, the
video would seem to be more delayed than if watched on a CRT -
the LCD and plasma have image delay in them because they are not
real time scanning devices, they read the data in, convert to
progressive scan, and only then display it.
c) When working in 24P mode, there are two other issues - the
video frame rate is lower so it is less certain when the video
event actually happened, and due to the need to add 3:2 or ADV
pulldown, the apparent audio lead / video delay "wobbles". We
think that it should still be 1 frame i.e 2 fields, but because
of 2:3 pulldown on the tape it may look like it is sometimes 3
fields. The only way to really test is to use DVFilm to remove
the 3:2 pulldown and look at the 24P native footage on the NLE
timeline.
Again, audio advance or delay is easily removed by NLE
application... as long as the advance or delay is consistent,
which it is.
“Now how much would you pay? But wait, there's more!”
I went back to study my sync tests and shoot new ones. Instead of
the clapstick and its temporal uncertainties, I instead flicked a
business card past my finger: in the still frames, I can see
roughly where in time the card hit my finger as it motion-blurs
past. I shot tens of seconds while flipping the card rapidly back
and forth about four feet in front of the cameras using their own
microphones; played it back frame-by-frame on a VTR; and studied
the clips in both Final Cut Pro 3 (a.k.a. FCP) and Premiere 6.0
on Windows 2000 (using Microsoft's DirectX 8 DV infrastructure).
I found some very interesting things...
- Capturing in Final Cut Pro 3 on OS X (either 10.1.5, QT 5,
FCP 3.0.2; or 10.2.3, QT 6.1, FCP 3.0.4) gives variable delay
results: the same clip, shot on any camera, and captured three or
four times, shows A/V delays differing by up to almost one
frame's time (about 30msec variation) between the different
captures. Thus, using clips captured in FCP, unless one has a
“sync check” reference as described below, one
cannot make definitive statements about the exact value of the
A/V delay, only statements about relative delays between
cameras used in the captured clip. Captures in Premiere always
line up almost exactly as far as I can see (within 1/10 of a
frame or better). (Final Cut Pro 4 on OS X 10.2 fixes sync
uncertainty.)
- Within the same capture (i.e., capture of a tape segment
containing footage shot on the Panasonic and on a PD150), the
Panasonic 60i footage appears to show one frame (two fields) more
delay than the PD150's footage does.
- Within the same capture, Panasonic 30p footage appears to
have one field more delay than 60i footage does. I re-ran my
earlier tests with the shutter set to 1/30 (i.e., as close to a
360º shutter or 100% duty cycle as one can get) and it does
appear that 30p footage incurs a 3-field advance instead of a
2-field advance.
- 24p footage shows the “variable wobble” as Stuart
explains, with the apparent delay being 1-2 fields worse than 60i
footage.
- Single-framing on a DHR-1000 with jog audio shows a 2-field
advance on the Panasonic at 60i; what appears to be 3 fields at
30p; 3-4 fields at 24p or 24p Advanced. The venerable DCR-VX1000,
and the $15,000 DSR-500WS both appear to play back with one field
of advance! The Sony PD150 appears to play in perfect
sync.
- Examination of the clips in Premiere confirms these results.
The PD150 is dead-on in sync while the old VX1000 and the
expensive, professional (but several-year-old) DSR-500 show a 1
field advance. The DVX100 is 2 fields advanced in 60i, 3 in 30p,
and 3-4 in 24p and 24p Advanced (still viewed as 60i source
clips).
Item #1: I've been using FCP since it lets me see both fields
(100%, Show as Square Pixels unchecked) and audio waveforms at
the same time in nice big windows. My two captures last weekend
using Premiere on Windows didn't show any apparent A/V
uncertainty; my Premiere captures today confirm that.
(Furthermore, Premiere shows me both fields merged in its monitor
window, and with the timeline expanded as much as possible it's
as usable as FCP's in observing A/V delay, although one has to
squint more at Premiere's smaller audio waveforms.)
To test the NLEs' timings, I shot “sync check”
samples with multiple starts and stops using both the DVX100 and
the PD150, alternating between (a) a shot of my computer's
speakers with loud audio, and (b) colorbars (or the lens capped)
with silence. DV audio is interleaved with video data within the
frame, so even if there is A/V delay in the process, the cuts
between shots should show perfect sync: wiggly audio waveforms
for the entire frame in the shots of the speakers, flat audio
waveforms for the black or bars. I then followed these sync
checks with my flipping-card routine so that the sync check and
camera check could be captured as a single clip.
Using the sync check shots, I verified that FCP 3 captures clips
with a variable relationship between audio and video (FCP 4 is
much better in this regard, especially on OS X 10.2). In the best
case, perfect A/V sync is captured to within about 1/10 frame. In
the worst case, audio leads video by almost a frame (32 msec).
However, using the offset on any given capture revealed by the
sync check let me validate the camera check shots with a higher
degree of confidence, since I was able to factor out FCP's
variable capture timing.
Captures into Premiere showed only a tiny variation in A/V sync
check shots. They varied between perfect sync and audio lagging
very slightly (well within 1/10 frame) as far as I can see by
squinting at the timeline. I reverified all my camera checks in
Premiere and found that the camera A/V timing relationships I had
seen in FCP were repeated in Premiere.
Item #2 tracks with both Stuart's explanation and (according to
Stuart) Michael Phillips' test results showing a one-frame
(two-field) delay, if we assume that the PD150 is in fact in
perfect sync.
Items 5 and 6 are most interesting. While there is some
uncertainty in my VCR playback tests as the DHR-1000 jogs by
frames but shows only the second field of each frame (the one
more temporally advanced, i.e., the one most likely to line up
with advanced audio), the Premiere tests showing waveforms and
both fields in the frame confirm them. (Side note: The DVX100
jogs by fields, the only low-cost DV device I know of that does
so. Unfortunately it does not play audio when jogging.)
In the PD150's case, I never was able to detect even a field's
difference between picture and sound. It was always dead-on
perfect, in over 50 card-flipping events. This conflicts with
Stuart's test results. (Stuart's tests monitor the audio and
video analog outputs on a dual-trace oscilloscope and look for
the line-up between the burst of sound and the flash of light
from a special test rig he built, so the results of our tests are
not directly comparable. I do not have the time presently to
replicate his test setup so I can't comment further on the
discrepancy between our results).
So I shot several more tests. The sync check shots confirmed
perfect capture sync in Premier within 1/10 frame. The PD150
camera checks always showed what looked like perfect sync, or, if
anything, up to 1/2-field (1/4 frame) of delay in the
audio!
I find it odd that the PD150 appears to be field-accurate while
the DSR-500 is off by one, but the PD150 is a newer camera and
possibly it has a digital audio delay while the older DSR-500
does not. If the AG-DVX100 is indeed one frame advanced in 60i,
my tests would indicate that the PD150 must be sync, because it's
two fields less advanced than the DVX100 when footage from both
cameras, captured in the same clip, is compared in FCP or in
Premiere. For what it's worth, my PD150 is serial #1005564, and
it came from the factory with the “audio noise
fix”.
Running the 24p Advanced footage from a “perfectly
synced” FCP capture through DVFilm's Maker with zero frames delay
correction and loading into a 24p FCP sequence shows an apparent
advance of two frames, or four fields – just as Marcus van
Bavel at DVFilm observes. Thus the 2 frame delay that the latest
versions of Maker provide by default when extracting 24p footage
looks to be a good fix.
So, a quick summary of what I see based on FCP and Premiere tests
and on DHR-1000 jog-mode playback:
Camera, Mode
|
Audio Advance
|
PD150, 60i
|
0 fields, perfect!
|
VX1000, 60i
|
1 field
|
DSR-500, 60i
|
1 field
|
DVX100, 60i
|
2 fields
|
DVX100, 30p (played as 60i)
|
3 fields
|
DVX100, 24p (played as 60i)
|
3 - 4 fields
|
DVX100, 24p (played as 24p)
|
4 fields / 2 frames
|
DVX100A, 60i or 30p
|
0 fields, perfect!
|
DVX100A, 24p
|
lags about 1/60 sec
|
BTW, I should mention that I worked with Stuart ten years ago at
Abekas Video Systems. Yes, he's in marketing (grin), but I've
never known him to fudge the truth. If he says he saw a 1 field
advance in the PD150 I believe him; we just need to determine why
we're seeing different things.
Now, how do you
deal with it?
DVFilm's Maker
program, as of version 1.06c, incorporates a “delay
audio” option to correct the audio advance, useful if
you're extracting 24p from the 60i original.
In-sync's Blade 2
24p-native NLE lets you set the audio advance during capture.
Final Cut Pro 4
includes a "DVX-100 [sic] Audio Sync Tool" allowing you to tweak
the A/V sync as you see fit. It's not installed by default:
Insert the installation disk, and drag the plugin from Final
Cut Pro 4 > Extras > DV Camera Tuner Scripts to
[your hard disk] > Library > Application Support >
Final Cut Pro System Support > Plugins. When you restart
FCP 4, you'll have an "Offset Audio Sync" option in the Tools
menu that lets you adjust the sync for one or more selected
clips. The default setting of 2 frames is usually correct for the
DVX100's 24p footage.
If you're editing 60i directly or using Cinema Tools or other 24p
extractors, you can manually slip the audio in your NLE a frame
or two to compensate.
And other NLEs may have manual or automatic compensations for the
DVX100; just because I don't list 'em doesn't mean they don't
exist.
contents
Autoexposure
In a few of the scenes I've shot on auto-iris, I've seen a
slight “steppiness” to iris changes. Instead of
smoothly changing from one setting to another as the light levels
in the scene change, the iris adjusts in small jumps, just barely
visible on the picture monitor and on the waveform monitor.
Fast changes look clean, but slow, gradual changes, typically
less than a stop every two seconds, tend to show it. Each step is
very small, finer than the steps incurred in manual iris setting.
The little jumps are slight enough that it took repeated viewing
of a scene to confirm that I was seeing something. It's probably
happening on faster changes too, but the speed of the change
makes the steppiness unnoticeable. I also find that it's very,
very hard to make this happen on purpose.
Another reason to run in manual-iris mode for critical work
(which we all do anyway, of course. Right?).
Cleaning the
lens
Warning: Cleaning the lens
must be done carefully to avoid damaging it, as is true with any
lens. Removing the anti-reflection plate as described here may
void your warranty. In the process, your lens is subject to
damage from fingers, screwdrivers, loose screws, and the metal
edge of the plate. It is also very easy to lose the tiny screws.
Follow this procedure at your own risk!
The Leica lens has an anti-reflection plate mounted in front of
it; it's that thing with the rectangular cutout and with the lens
data printed on it. It's there to cut down flare and
reflections.
Unfortunately it also makes it hard to clean the lens. With care,
you can remove the two screws that hold it in. It lifts off
easily, giving you access to the entire front surface of the lens
(alternatively: tip the camera downwards, and both the screws and
the plate will fall free of their own accord). After cleaning the
lens you should replace the anti-reflection plate.
Because this lens goes so wide, and because the camera uses 1/3"
CCDs, dust or smudges on the front element are easily seen in
DVX100 images. The supplied lens cap doesn't help; it's so
finicky in its attachment that it frequently jumps around as
you're attaching it or removing it, often transferring
finger-cooties to the lens as it flops about.
[contents]
LINKS
Not comprehensive by a long shot, but enough to get you
started... just watch out for the FUD! On the discussion lists
especially there are lots of very authoritative statements that
are just plain wrong. I don't think it's deliberate, but I see a
lot of folks getting in way over their heads with technical
explanations based on a lack of understanding or a
misunderstanding of how things work.
AG-DVX100 - data
- Download PDFs of the camera's
brochure and
operating manual from Panasonic's "DV
World".
- DVX100
Focus Chart translating from "focus numbers" to English AND
metric measurements.
- My own Focus/zoom/aperture
chart for the LA7200 anamorphic adapter and the DVX100.
- John
Beale does great work exploring the camera's operating
characteristics and posting useful data (I am puzzled by his
audio tests as other competent testers have not seen the same
comb filtering, but aside from that I can't disagree with
anything he's found).
- I review the camera for DV
Magazine (on the website, browse “Reviews” and scroll
down. The DVX100A sneak peek was under “Features”.
Offline?).
- Terrence V Smith's DVX100 Resource page
(offline?).
- Mark Foley reviewed the
camera for Videography Magazine (no longer online).
- Steve Mullen described 24p
to 60i pulldown for Video Systems Magazine (no longer
online).
AG-DVX100 - discussions
Tools for editing/extracting 24p Advanced 2:3:3:2 footage
& how to do it
- DVFilm's DVFilm Maker, $95,
converts 24p Advanced footage from 60i to 24p without
decompressing/recompressing. Maker also converts 24p back to 60i
using either standard or advanced pulldown. Very cool tool.
Mac/Windows.
- In-Sync's Blade 2, $499,
edits both 24p and 24p advanced directly and automatically; no
conversion step is necessary as Blade parses the 24p information
directly from the captured clips. Windows. Requires dual 933 MHz,
single 1.8 GHz, or faster CPUs. (No longer available?)
- Apple's Cinema
Tools, now bundled with Final Cut Pro / Final Cut
Studio, handles 24p Standard and Advanced. Mac. Final Cut Pro
4.0 and later can capture 24p Advanced directly either during
capture or after the fact. (Also note that the lower-cost Final
Cut Express cannot edit a 24p timeline.) While FCP can
edit in 24p, it can't print 24p back to tape using anything other
than 2:2:2:4 pulldown unless you have a fast Mac (FCP 4.0 and 4.1
needed something faster than my 800-867MHz Macs, but FCP 4.5,
a.k.a. FCP HD, will add 2:3:2:3 or 2:3:3:2 pulldown on
these machines). And FCP has no way to render a 24p
timeline to a 60i file! Maker (above) is still a necessary tool
for some of us.
- Sony Pictures (formerly Sonic Foundry)
Vegas, $525 and up, edits 24p Advanced footage directly
(requires the downloadable 4.0b or later updater!).
Windows.
- Avid Xpress
Pro, $1695, can edit 24p and can capture 24p Advanced
directly. Mac & Windows.
- (Many other products, including Adobe After
Effects, can extract 24p standard footage)
- Digital
Alliteration: Panasonic, Progressive, Pulldown and "Pretty Darn
Cool", by Charles Roberts on LAFCPUG, covers 24p standard
mode pretty well.
- Working
with the Panasonic AG-DVX100, Final Cut Pro and Cinema Tools,
by Andrew Lau on LAFCPUG, discusses basic Cinema Tools and FCP 3
workflow (with some minor errors: batch processing requires clips
that start on A frames, not clips with A frames on 0s and
5s; and batch processing needs F1-F2 or Field 1 Only selected
depending on whether you're using 24p or 24p Advanced footage,
just like manual processing does).
General 24p Information
- 24p.com has lots of useful
info, especially the links on its Resources page.
Other 24p SDTV cameras
- The Canon XL2,
US$5,000, has a 16x9 native CCD, 24p and 24p Advanced, and uses
all Canon XL-series accessories. Like the XL1 and XL1s (and the
DVX100), it records standard DV.
- The Panasonic DVCPRO50 AJ-SDX900,
US$26,750, is the DVX100's big brother: 16x9 native,
interchangeable lenses, DVCPRO25/50 switchable. It's very
sweet!
- The Panasonic DVCPRO50 AJ-SPX800,
US$19,500, records on P2 memory cards instead of tape. 16x9
native, interchangeable lenses, DVCPRO25/50 switchable. It's even
sweeter!
- Sony's
XDCAM camcorders, the DVCAM PDW-510, US$19,900, and the
DVCAM/MPEG-IMX PDW-530, US$34,000, offer a 24p option card and
record on blue-laser optical disks.
24p HD cameras
- Panasonic's 720p/1080 HVX200, Canon's XL H1, JVC's HD100 and
successors: see my reviews on DV.com.
- Sony's
XDCAM HD cameras, the PDW-F330 and PDW-F350, shoot long-GOP MPEG;
the HDCAM CineAlta series (F900 and successors) shoot DV-derived
HDCAM.
- Panasonic's Pro
Camcorders page links to the AJ-HDC27 Varicam (DVCPROHD).
There's also the AJ-HVX900, the SDX900's HD/SD switchable
successor, and the P2-based AJ-HPC2000.
- JVC's prototype 3-CMOS HDV
camcorder may well offer 24p in 720 or 1080-line
formats.
- Kinetta will be
delivering a 24p HD cinema camera; it runs any speed from
time-lapse to 60fps, and even offers hand-cranking!
All materials on this page copyright (c) 2002-2007 by Adam J.
Wilt. adamwilt.com - Contact
info
You are granted a nonexclusive right to reprint,
link to, or frame this material for educational purposes, as
long as all authorship, ownership and copyright information is
preserved and a link to this site is retained. I have
copied this material from another site noteing that it has not
been updates since last updated
2007.01.06
Painting Images with the DVX-100
The Panasonic DVX-100 provides groundbreaking technology for
filmmakers by offering the option to shoot film-like 24fps
progressive as well as camcorder standard 30fps interlaced (60i).
In addition to temporal choices, the camera offers several ways
to affect the look of the image through controls including gamma,
matrix, saturation, and more. Two of these controls typically
used to correct images in-camera, chroma temp and chroma phase,
can also be used to creatively "paint" images.
Chroma Temp affects the "warmth" or "coolness" of the image. For
example, if you white balance the camera and the image has a blue
color cast, adjusting the Chroma Temp towards "-7" (the lower
limit of the control), will increasesingly balance out the blue
as the image approaches neutral white. Increasing the control
beyond neutral white will increasingly add orange warmth. The
opposite is true for the other side of the scale.
Chroma Phase shifts the overall color balance towards either
magenta or green. A situation in which you might use this control
is if you're shooting in fluorescent lighting and are having
problems getting rid of the green color cast from the lights. By
adjusting Chroma Phase towards "+7", increasing amounts of
magenta will be added, neutralizing the unwanted green.
These are great tools for the cinematographer. In addition to
using them as correction aids, however, experimentation with
these controls as a color palette with which to paint can bring
new found creativity and character to your images.
This scene was lit with tungsten lighting and the camera white
balanced to the DSC chart in the scene*. The center image
represents NORMAL. No correction was applied. The image on the
left is TEMP -7. The image on the right is TEMP +7.
Notice not only the change in color, but the feeling you get when
looking at the images. Our model with the ski cap looks
appropriately dressed for the "cold" scene on the right whereas
she looks like she might start sweating bullets in the much
warmer scene on the left. But that fruit looks awful tasty...
Chroma Phase was adjusted in this set of images. The image on the
left is PHASE -7. The image on the right is PHASE +7. Notice the
variety of interesting effects. In the left-hand image, the
model's skin tone begins to take on a sallow complexion, yet the
red in her lips, on the chart, and on the checkerboard blanket
pop and become more saturated. As the phase is shifted/rotated
towards green, the image travels through the warm region of the
color wheel. Various elements, depending on their hue, are
affected accordingly. The opposite holds true for the image on
the right. While we may be inclined to think that shifting an
image towards magenta would have a warming effect, the scene,
while maintaining a degree of "rosiness", begins to take on a
colder feel.
Chroma Level controls how much color is increased or reduced.
Adding chroma level adds color saturation making images more
vibrant. The downside is that colors begin to bleed or smear
across pixels, particularly reds. Subtracting chroma level
desaturates the image bringing it closer to grayscale and dulling
the colors.
Now we're going to get a bit more experimental and really start
to push these colors around. I talked briefly about setting your
camera's white balance to neutral white and used my NORMAL scene
as an example. There may be times when you don't want a neutral
image, but rather are going for a warmer or colder feel. One way
of doing this is to white balance your camera with colored gel in
front of the lens. If you want a warmer image for example,
placing a blue gel in front of the lens while you white balance
will trick the camera into thinking that the white chart is blue.
It will compensate by increasing red until it calculates proper
white. Once white balanced, take the blue gel away and voila!,
your scene will be warm. Varying intensities of gel as well as
varying colors will affect how your camera compensates.
The following images duplicate what we looked at previously, but
this time based on new definitions of NORMAL:
It's important not only to analyze the colors, but to pay
attention to how image quality is affected. It's hard to tell
with these images because they're small, but the more you push
colors to their extremes, the more you compromise quality. I
mentioned that red tends to smear. You can see in images with
extreme reds that they look a little blotchy. On the other end of
the spectrum, extreme blues will degrade the image because blue
is the noisiest channel in the RGB signal.
There are two methodologies to consider before you hit the record
button. The first is to shoot everything neutral because then you
have a clean image from which to manipulate to some degree in any
direction in post. The second is to paint your images as
described above, but lean them in the direction you want to go
rather than going full out. By leaning your images in a certain
direction, you instantly instill the feel you're going for and
can leave as is, or if you want to take it further, you've
already given your post process a step in the right direction and
will reduce the amount of processing necessary. If you go too
far, however, and decide later that you want to go the opposite
way, you'll run into problems rectifying the color and likely
introduce unwanted noise and artifacts into your scenes.
The following images are from "Trespassers", a feature I recently
finished shooting. The first image in each series was painted
in-camera with no correction in post. The second image is a
duplicate which I neutralized in post to show what the scene
would have looked like had I not painted it.
Shot mostly in Mexico, we wanted a dusty, desolate, tobacco
feel.
The pharmacy was tinted green to give it a sketchy, questionable
atmosphere.
This scene is a flashback to the 70's so we wanted to make it
look like aged film from that era. We tinted it magenta and
desaturated slightly.
As should always be the case, experimentation and testing is in
order before you shoot your final takes. Get creative. White
balance to different colored gels. Use different colored light
sources and see how those interact with the adjustments available
in the camera. Most importantly, go out, be a Rembrandt, and have
fun.
* I highly recommend using DSC charts or DSC white cards from DSC
Labs for white balancing the camera as they represent true white.
The problem with white balancing cameras to white paper,
t-shirts, walls, etc. is that often these items are not pure
white and have a color cast to them that is hard to recognize
with our eyes. The camera, however, reacts to these color casts
and balances its white shading accordingly, giving an image that
is tinted rather than neutral.
Additionally, shooting a neutral chart (before painting) gives
post a reference by which to match their system to the camera.
Shooting the chart again after painting allows you to see not
only how various colors and grayscale is affected, but allows you
to accurately duplicate your look later whether in post or for
pickup shots.
Find out more about this at the DSC Labs website which has a
wealth of great articles and info.
Copyright ©2004. Dan Coplan.
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